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Unity terrain splatmap texture edge blending
Unity terrain splatmap texture edge blending







unity terrain splatmap texture edge blending

Our newsletter is only to alert you of new updates, new software or any specials that you may be interested in.All notable changes to this package will be documented in this file.

unity terrain splatmap texture edge blending

With the new side object feaure you will be able to create your own tunnel and start / end geometry.

unity terrain splatmap texture edge blending

  • The option to automatically create tunnels in areas where the road shape is below the terrain object.
  • Road intersections, crossroads, roundabouts.
  • This tool does not alter the terrain heights. Use this tool to create procedural objects such as fences, hedges, walls etc. This tool works like the road tool but instead it creates river objects smoothly integrated with the terrain. This will simplify the creation of road LOD systems.īONUS: Dedicated River Tool. With this new feature you can divide the roads into segments, create high poly and low poly versions and export these segments in seperate objects. performance can become an issue with highly detailed road geometry. In version 2 you can set the number of segments over the width of the road and manipulate the bumpyness of the road with a number of controls. In version 1 the created road segment over the width was flat. Click the V2 Preview button above for a demonstartion of this new Side Objects feature. You can also use it to create other spline based shapes such as train rails. Enhance your roads! the side object feature turns your roads into for example complete race track scenes. demo movieĪdding optionally invisible collision wall to the sides of the roads is easy with the side objects system. Test drive your road objects quickly directly in Scene View. Road splatmap export/import for editing/customization in a paint program. The shape of the road can be embedded in the terrain splatmap.

    unity terrain splatmap texture edge blending

    IOS optimized UVs to deal with texture distortion on longer tracks.Ĭustomizable vegetation (trees etc.) clean up. The option to blend the start and /or end of the road with the terrain for a fluent transition The option to close the road for race track simulation. This allows you to adjust the terrain near the road exactly the way you want to.Ī bridge system that will keep the terrain near bridge segments the same. Unlimited marker points per road, succesfully tested with 500+ markers.Ĭontrols to level the terrain up to a distance of 100m sideways of the road. See below for the main EasyRoads3D features: Simply click on the terrain to layout the shape of your road or river. Give EasyRoads3D Free a try and see if it will work for your project today! It is available in Mac & PC flavours!īe on your way to creating unlimited 3D roads, highway systems and rivers today! Get your copy of EasyRoads3D version 2 now for $49ĮasyRoads3D is a marker based road and river creation editor tool for Unity. This movie is a quick showcase of the new river tool which is part of EasyRoads3D version 2.









    Unity terrain splatmap texture edge blending